![]() ![]() "Armor Set to Massive?" sets Armor to massive. "Floor Loot Set to Massive?" sets Floor loot to massive.ġ. "S Item Chance Set to Massive?" sets S Item chance to massive. "A Item Chance Set to Massive?" sets A Item chance to massive. "B Item Chance Set to Massive?" sets B Item chance to massive. ![]() "C Item Chance Set to Massive?" sets C Item chance to massive. ![]() "D Item Chance Set to Massive?" sets D Item chance to massive. "Multiple Items Chest Items Set to Massive?" sets multiple item Chests (like Rainbow Chests) to have massive item quantities. "Lord of the Jammed Set to Unspawnable?" sets Lord of the Jammed to unspawnable. "Multiple Items Chest Items Quantity Set to Multiple Items Chest Item Quantity Value?" sets multiple item Chests (like Rainbow Chests) item quantities to Multiple Items Chest Item Quantity Value.ġ. "Timer Set to Massive?" sets Timer to massive.ġ. "Exhaustion Set to 0?" sets Exhaustion to 0. "Broken Chest Item ID Set to Broken Chest Item ID Value?" sets Items dropped by broken chests to Item ID Value. "Charge Set to Massive?" sets Gun charge to massive and cooldown to 0. May work on other versions.Īdded all Ammonomicon Item IDs to Broken Chest drop list.ġ. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.ĭ. Activate (put an X) the "Initialization (Activate This First)" script.Ĭ. Scripts with "To Update: XXX" will only update their effect after doing action XXX.Īddresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.ī. Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing. Simple table for Enter the Gungeon, may or may not work. ![]()
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